Design Work + Projects

Here are some of my projects I have been working in the last few years. This list does not include websites and prototyping work I did as a freelancer. If you wish to know / see more about the design process please contact me.

Moodstone - 2014

Moodstone is an experimental device for moodtracking. The project was done for Google Creative Labs with AQ Works and the hardware component under InMojo by Charith. My contribution was the interaction design, industrial design / CAD modeling and initial 3D model production as well as part of the crafting.

The full Use Case Study report is accessible on AQ Works's website.

During Moodstone design process, we tried to explore trajectories creating calm and unconspicuous design. Focusing on the post-display computing paradigm, Moodstone was conceived as a project that focuses on the "holistic" user experience approach that spans across three areas of design: product, interaction and service. While the service was out of scope for this phase, we have regarded the physical and interaction design as crucial towards stimulating interaction with the device and maintaining the connection with users that would keep them continue to use it.

Zuman Smartphone App - 2014

Interaction / experience design for Zuman. Together with Tom Coombs and Ian Lynam.

Zuman is an HR company that aims "to transform the people operations experience and help employees grow their companies." For their App, we have chosen a simple, minimalistic, approach that aims at providing information at a glance while offering a full spectrum of advanced functionality and greater depth. We focused on perfecting the structure of the UI and finding ways how to present information in compact and effective way.

Haneda Airport Smartphone App - 2013

An experiment / study for new Haneda Airport smartphone application. Unrealized.

Ongoing transformation of Haneda Airport created a need for new digital experiences. During that time I had a chance to present a study of a structured approach to "Flying out of Haneda" experience. The concept revolved around a "journey", an effort to emply holistic approach to experience that is geographically spread and within which the airport itself plays central, yet limited role.

After a limited round of user interviews and ethnographic research, I have created a conceptual design for an smartphone based application which assists user on the way from his home all the way to the destination. Based around a simple concept of inputting a flight number, retrieving user's location and combining them into the timeline with all the steps necessary, the added value for the airport was an opportunity to promote the airport's shopping, dining and spending "free time" which was highlighted within the user interface itself.

On a larger scale, the smartphone experience was envisioned to work in hand with other information systems within the airport, especially smart digital signage with contextually tailored content.

ミセコレ Smartphone App - 2014

ミセコレ application for bookmarking businesses and collecting points.

I worked on the search part of the application as an external consultant, having a chance to pitch a few detailed improvements of the original ideas. The service is being run and promoted in Japan.

Navinko Smartphone App - 2009-2012

Navinko was an experimental App that connected users' Foursquare profiles with generative music engine to turn cityscape into a personalised music as users walked around. It was featured as an official guide app for Tokyo Designer's Week 2011. It was designed as a study / research project in Keio Media Design school by Yuichiro Kage, Jess Mantell and me, music was made by Shawn Seymour / Lullatone.

In 2012, Navinko was accepted to Tokyo Wondersite Experimental Sound and Music festival and received a Audience Choice Award.

No longer developed.

Sing For Darfour - 2009

During the screening of "Sing for Darfour" at Keio University's Hiyoshi Campus, I have designed and built an interactive installation using custom-built IR / Projection based table that allowed user to interact with the content that provided additional background to the story of the movie.

Aeonscope - 2004-2006

Aeonscope was an CAVE like installation based on Valve's Source engine that powers a number of video games. In our case, we used this engine to showcase student architectural works that portrayed future solutions for city of Prague, Czech Republic. The visitors of numerous exhibitions had a chance to experience arhitecture in a novel, fresh and interactive way.